Reference

Board game categories explained

Updated May 29, 2026 Reading time ~6 min Topic: Categories
Components of a strategy board game laid out on a table

A points-driven strategy game in progress. Photo via Wikimedia Commons.

Most reference databases, including BoardGameGeek, sort titles by mechanics and by theme rather than by a single fixed genre. The categories below are the practical groupings hobbyists tend to use when describing what an evening at the table will feel like.

Abstract strategy

Abstract games carry little or no theme and usually hide no information. Chess, Go, and modern designs like Hive sit here. Decisions are open on the board, so the challenge is pure positioning and planning rather than reacting to hidden cards or dice.

Eurogames

Often called German-style games, Eurogames emphasise resource management, indirect competition, and steady scoring. Player elimination is rare and luck is usually limited. Titles such as Catan and Carcassonne brought this style to a wide audience and remain common starting points for new groups.

A useful tell: if the rulebook spends more time on how you earn points than on combat or storytelling, you are likely holding a Eurogame.

Thematic and ameritrash games

Thematic games lean into narrative, direct conflict, and dramatic swings. Dice, decks, and hidden roles create tension and memorable moments, sometimes at the cost of tight balance. The trade-off is deliberate: the story of the session matters more than an optimal score.

Cooperative games

In cooperative designs every player wins or loses together against the game itself. Pandemic is the best-known example. These titles suit mixed-experience tables because stronger players can coach without taking turns away from anyone.

Party games

Party games favour large groups, short rules, and laughter over deep strategy. They work well as openers or closers for a longer session and rarely need a reference sheet after the first round.

Tabletop role-playing games

Role-playing games such as Dungeons & Dragons replace a fixed board with a shared imagined space guided by a referee, often called a game master. Sessions can run for hours and link together into longer campaigns.

Quick comparison

CategoryTypical lengthPlayer conflict
Abstract20-45 minDirect, on the board
Eurogame60-120 minIndirect
Thematic90-180 minDirect
Cooperative45-75 minNone between players
Party15-30 minLight

For broader definitions and a community-maintained classification, see the Wikipedia board game overview and the category browser on BoardGameGeek.